Midra's Manse Walkthrough - Elden Ring Guide - IGN (2024)

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Midra's Manse is an optional Minor Dungeon in the Shadow of the Erdtree DLC. It is located in the southwest corner of the Abyssal Woods. This page will contain walkthrough and guide information on how to reach Midra's Manse, all the treasures and items that can be found inside, tips for navigating the dungeon, and how to defeat its boss.

Check out our full Midra's Manse Walkthrough below

How to Reach Midra's Manse

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First off, make sure you have the Map: Abyss, found in the Abyssal Woods. You can reach this map fragment using our walkthrough here.

Also be sure to grab the two Scadutree Fragments from inside the church next to the map stele!

Abandoned Church Scadutree Fragment

From the Map Stele, we need to make our way all the way across the Abyssal Woods to the southwest corner where the Manse is located.

You will have to run past a couple of Winter Lanterns along the way. These enemies chase you relentlessly if they spot you, and kill you instantly if they grab you.

You can choose to just run past them, or you can actually kill them if you parry their grab using a shield with Carian Retaliation. The timing is hard, but you need to hit the parry after the Lantern lifts its wand in the air and as it reaches out toward you.

Keep running west, through the fog and over the looming cliff. You will see the manse in the distance on the other side.

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Midra’s Manse Walkthrough

Recommended Scadutree Blessing 10

Immediately upon entering the Manse, go into the small room to the right of the front door and grab the item inside, a Swollen Grape.

Make your way up the stairs in front of the door and activate the Manse Hall site of grace. The door to the right of the grace is locked, making it seem like this is a dead end, but the painting to the left is hiding a secret path. Hit it to reveal the doorway, then proceed down the hallway behind it.

Directly ahead is a Horned Warrior. The small hallway makes this guy even tougher to deal with, consider equipping a shield which can help you stand your ground, or you can lead him back to the bigger grace room. In particular look our for his charged sword attack, which leads into a long combo ending in an area of effect blast. For this I recommend just running away and waiting for it to end.

Once the Horned Warrior is out of the way, you can explore the larger room to the left. This room is occupied by some weak shadow enemies, only some of which are aggressive. Grab the Torn Diary Page from the front of the room, then make your way toward the back. Kill the group shadows gathered in front of the downed bookcases.

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Climb onto the fallen bookcase and use it to reach this item, Swollen Grape x2. Return to the hallway proceed deeper into the manse.

Go right at the end of the hall and you will find yourself in a large dining room. There are a handful of shadows here, but the real issue is the enemy on the second floor throwing frenzy flames down on you. I recommend just running past everything, grabbing the Thin Beast Bones x4 next to the fireplace at the back, then exiting via the door on the left side.

This brings you to a room patrolled by another Horned Warrior, this one dual wielding swords. Make sure to kill any shadows that may have followed you from the previous room, then sneak up on the Warrior and strike him from behind. This guy loves to execute long intricate combos, oftentimes its best to just back off until he is done spinning around then jump attack combo.

Defeat the Warrior then you can explore the bookshelves behind him. There is a shadow waiting to ambush you around the first corner. Go past him and you will find a lever at a dead end.

Pull the lever, which moves one of the bookcases in the previous room, revealing a ladder up to the second floor.

You will find yourself in a mostly empty room. Ahead is an item hanging off of some exposed beams, carefully navigate the beams to grab the Shadow Realm Rune 6.

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Go through the door in the back of the room and you will find yourself on the second floor of the dining room. Go right immediately and you can kill the shadow who was throwing the frenzy flames at you earlier. Next to him is another ladder.

Before you go up make sure you make your way to the far end of the balcony and grab the Surging Frenzied Flame x3.

Return to the ladder and go up. This leads to the rafters, high above the first floor. You will have to walk carefully or fall to your death. At the opposite end of this room is the next grace, Midra’s Library.

Once you’ve activated the grace, backtrack a little and jump from the rafters into this darkened third floor room. This room is chock full of rats, including one giant rat. Do not underestimate these guys, their attacks can stagger you slightly which can lead to a full stunlock death if you aren’t careful.

Try to kill as many of them as possible before the whole group takes notice of you. Once the rats are all dead you can grab the item from the middle of the room, Mad Craftsman’s Cookbook 3.

Return to the grace. Enter the large room behind the grace, a three story library full of the inquisitor-type enemies we encountered outside the manse. Start by going left and jumping from the support beam into these tall bookcases that serve as platforms to reach the opposite side of the room.

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Make your way to the largest center bookcase where you will find one item hanging from the ledge, Golden Horn Tender x2. Jump to the bookcase attached to the right wall, which leads, well, nowhere yet because we haven’t activated the platform yet.

So instead look down and jump to this bookcase below you, which has an item on it, a Shadow Realm Rune 7.

From here drop down to the ground level. Here you will have to deal with a few more enemies, then you can grab the item leaning against the back wall, Swollen Grape x2.

Make your way to the opposite side of the room where there is a ladder that leads back up to the third floor, and a door that leads us to a new room. You will see a giant painting to the right, and a door directly ahead. Open the door, which creates a shortcut back to the first grace, then turn your attention to the painting.

Just like its smaller counterpart, this huge painting is concealing a secret path. Strike the painting and then go up the staircase behind it. This leads to a long ladder that brings us directly to another lever.

Pull this lever to slide another bookcase around, completing the path to the balcony on the far end of this room.

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Drop down onto the bookcases below then make your way over to newly created path. This allows you to jump onto a balcony, which you can use to reach this item in the back corner of the room, Nanaya’s Torch.

From here you need to drop down to the platform below you, which is guarded by this giant enemy. Use your advantageous position to get the drop on him, or simply kill with ranged attacks.

This foe has a few different melee swing attacks, can breathe fire, and do a jumping slam. You can use the big pile of books in the middle of the platform to disrupt some of his attacks. Defeating him gets you a Revered Spirit Ash.

The door on the right goes back down to the first floor, so instead proceed through the door on the left. Go up the stairs, where some inquisitors are waiting to ambush you. Kill the three enemies, then exit through the back door. This leads us directly to the final grace, Second Floor Chamber.

Behind the grace is a ladder you can kick to create a shortcut back to the first grace, as well as a chandelier you can jump to. Grab the item from the chandelier, a Revered Spirit Ash.

Return to the grace and prepare yourself for a boss fight. When you are ready, go through the door to the right and around the corner to reach the boss room. When you first enter you will need to kill the weak enemy waiting inside. This will trigger the true boss fight…

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Midra, Lord of Frenzied Flame Boss Guide

Recommended Scadutree Blessing 10 - 12

Before the battle starts, you have to kill Midra in his wretch form. He can actually deal somewhat significant damage with his grab and swiping attacks, so try to just lay into him with a bunch of quick attacks and kill him before he can retaliate. There is a small opening after he dies to heal or buff yourself before the true form begins.

Midra, Lord of Frenzied Flame is a humanoid enemy wielding a large two hand sword and a variety of madness inducing magic. His attacks deal both physical and holy damage, so if you are using a shield expect to take some chip damage depending on the damage negation.

Many of Midra’s attacks also inflict Madness. If Madness is triggered you are likely to die instantly due to the long period of vulnerability afterwards. Equipping gear with high Focus, like the Clarifying Horn Charm, will help reduce build up.

Midra is an offensive powerhouse, but is susceptible to some of our favorite effects: Bleed and Stagger. With the Axe Talisman and a heavy weapon, Midra can be staggered in as few as 3-4 charge attacks, allowing you to keep him stunlocked for large portions of the battle. If you react quickly you even have just enough time to drink one Flask before triggering the critical attack. Consider equipping the Stonebarbed and Spiked Cracktear to your Wondrous Physick for their charge attack boosting properties.

Midra will always open the battle with the same attack, two bursts of Frenzy flames from his “head”. Watch the center of the head closely, there is a flash of light right before the burst comes out, that is when you want to roll toward him. If you move quickly you can actually run up and get behind Midra before the second burst happens, allowing you to get a full charge attack on him before the battle even begins.

Midra’s most common melee attack is a three swing combo. He raises his sword above and behind his head before swinging down. After a short delay, he follows it with two quicker swings. Dodge roll toward him as each swing comes down, then after the final swing you can land an attack.

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Another is his oddly weak offhand stab. Midra raises the dagger in his offhand above his head, then stabs downward. This move is quick, and deals pretty negligible damage. Dodge roll toward Midra as the dagger comes down and you can get in a quick attack before he regains composure. Keep an eye out though, because he will occasionally follow one stab immediately with another.

One of Midra’s more strange combos is when he raises his sword up high, in front of his face, then does a sweeping swing. He follows this with a burst of frenzy flames, then another slow, heavy swing in front of him. It can be easy to confuse this with the other three hit combo, but the good news is usually the mixup will only result in you getting hit by the madness burst which does relatively low damage. Just make sure you adjust your gameplan to avoid the third swing.

When Midra raises his sword horizontally in front of his face, he is about to do a quick two hit combo, then follow it up with a long range dash attack that leaves a trail of flames behind him.

Make sure you roll away from the trail of flames, or else you can take damage from the as they fizzle out.

From a distance Midra has a few different gap closing moves. First up is a simple long range thrust, telegraphed by him raising his sword up pointed forward. Roll into the thrust to avoid it.

For the other, Midra lights off the ground and floats in the air momentarily, before flying toward you with a wide sweeping slash. This is another roll toward, then attack from behind.

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Another flying attack is Midra’s spinning combo. He will do a slow twirl, holding his sword out, before quickly unleashing two spinning slashes. He then stops momentarily, before doing another three spins. The timing on this one is a little odd, but generally you just want to roll toward Midra two times as the spins begin, trying to end up behind him.

One of Midra’s most damaging moves is his jumping stab. After leaping into the air, Midra does a powerful downward thrust. If you are caught by this stab you get brutally skewered by his spiny sword (cool to see at least once), taking massive damage. As with most of these command grab-esque super attacks, if you dodge into it just before impact you can avoid the damage and get a couple of attacks in while Midra is standing back up.

Midra will also mix in various frenzied flame spells. There are two versions of this: Midra leans his head forward, unleashing a single burst of frenzy flames. When Midra spreads his arms, he is doing the long range version that covers the entire area in front of him, same as the one from the start of the battle. Both versions are avoided by rolling into the burst as it comes out, but the quick one can be hard to see coming.

At about 60% health Midra will enter phase two with a new attack. He hits a t-pose and slowly floats into the air, his head becoming increasingly fiery. He then dives into the ground, creating a massive explosion. As soon as you see him start floating you want to run as far away as possible. Once the explosion happens, you can run back in and do a jump attack combo as Midra slowly stands back up (this only applies to the first time Midra uses this attack. Subsequent uses he seems to stand up much faster).

From this point forward many of Midra’s sword attacks are augmented with flame, meaning some of his basic attacks build towards Madness. He also has a bunch of new attacks that revolve around Madness flames.

Some of his attacks from phase one also have new extensions. For example, his thrust now has a follow up where his sword bursts open, creating a second, wider hitbox. Another is his powerful leaping stab, which now has a spiky burst around it if he misses the initial stab. This means you will want to dodge away from the initial stab, wait for the burst, then follow up with a jumping attack.

When Midra points his sword outward and it becomes wrapped in flame he is about to unleash a ground targeted flame attack. He will slash, and a wave of flames shoot out across the ground in a cone shape. Thankfully this is pretty easy to avoid, you can simply roll into the wave of flames as they do not linger long enough to deal damage afterwards.

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Occasionally he will combo two of these in a row, simply repeat the same dodge strategy to avoid the second wave as well.

New spells include a large frenzy bomb, similar to the Flame of the Fell God spell used by the Fire Giant. Midra will release the orb from his head, then it explodes about a second later. If he releases the orb while you are close simply run away, wait for the explosion, then run back in with a jump attack.

The other is a sort of madness laser. This attack is telegraphed by Midra gathering flames into his head. You will see the flames flow into his “face” before the attack begins. After the flames are gathered, Midra fires a beam of focused flames directly at you.

If you are close to Midra when he begins charging, you can actually roll behind him and get some attacks in while the laser is firing. If you are far away though, it is better to just avoid the attack by strafing left or right.

He also has a new sort of ultimate attack, a long five hit combo where every swing unleashes a wave of flame. You have to dodge toward Midra on every attack to avoid getting caught in the flames. The good news is there’s nothing else special or tricky about this combo, just watch his movements and dodge as the swing begins. The final swing is heavily delayed so be sure not to panic roll. He takes a long break when the combo is finished, so try and get some charge attacks off.

As I said before, Bleed and a good stagger weapon will do wonders against this guy. If you get a handle on all of his attacks you can catch him in a loop of critical hits and bleed procs that can even keep him from using most of his major attacks, and gives you constant openings to heal up.

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Defeating Midra gets you the Remembrance of the Lord of Frenzied Flame and 410,000 runes.

Midra, Lord of Frenzied Flame

Up Next: Shadow of the Erdtree Character Questlines

PreviousShadow Keep (Church District) WalkthroughNextShadow of the Erdtree Character Questlines

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Midra's Manse Walkthrough - Elden Ring Guide - IGN (1)

Elden Ring

FromSoftware

ESRB: Mature
PCPlayStation 5Xbox Series X|SXbox OnePlayStation 4

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OverviewWalkthroughShadow of the Erdtree DLCSide Quests - NPC Character Questlines

Midra's Manse Walkthrough - Elden Ring Guide - IGN (2024)

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